Interesting Problems
-
How has the combination of (a) the breakdown of Dennard scaling preventing increases in CPU clock speed and (b) sublinear increases in single-threaded performance when CPU clock
speed is kept fixed while transistor counts increase affected software? The most obvious effects are the rise of multi-threading to make use of multi-core CPUs and
the use of coprocessors such as GPUs along with their associated drivers and APIs, such as CUDA. But is this it? Or will future software seem very bizarre to us
in the present day in order make use of massively parallel computers?
-
What is the best way to build an operating system? Microkernels were all the rage back in the 1980s, remember GNU Hurd? Today the dominant paradigm is a monolith kernel (Linux) with some sort of hypervisor and container system,
but is this optimal? Of particular interest to me are unikernels such as MirageOS.
Back to About